Italian

It is played with two decks of French cards including jokers for a total of 108 cards.

You can play both in pairs (two against two) and in head to head (one against one).

The cards are dealt clockwise, one card at a time, until completion of eleven cards for each. At the same time two bunches are formed, of eleven cards each.

Each of these two bundles is called a POT and must be taken one per player in case of 1vs1 match or one per pair in case of 2vs2 game.

In the second case, specifically from that member of the couple who, first, remained without cards, having them all placed on the floor.

All cards remaining create the heel (deck in the middle of the table) from which each player, on his turn, he can draw one card at a time.

Playing the game

On his turn, each player at the table can:

1) draw a card from the main deck

2) take all the cards from the discard pile

Following his choice, the player can choose to drop combinations on the ground, made with the cards in his possession or to tie one or more single cards to the combinations already on the ground.

The valid combinations that can be played are:

1) 3 or more cards of the same suit in sequence to form a scale

2) 3 or more cards of the same value (of any suit)

 

Each combination can be tied or in any position on the scale, a joker or a “pinella”, that is the value card 2.

The allowed pinelle and joker limit for each combination or ladder on the ground is 1; they can not

then be inserted in the same combination or pinelle and jolly scale together unless the 2 takes its value in the scale.

It is not allowed to create a combination of pinelle or joker.

When collecting a card from the discard pile (only one) it is not possible to discard it at end of the hand, and you must therefore necessarily discard another card than those in your possession.

 

The first objective of the game is to remain without cards and collect one of the wells.

The POT “with the waste” (it is possible to discard any card, even a Pinella / Jolly) you can watch and play only after the partner or opponent has completed his game turn.

The POT “on the fly” can be seen and played immediately; When a player runs out of cards in his hand – without discarding any – taken the POT can continue to open new games, that is, he can continue to tie other cards to the games of his pair until he does discard, or, having also made the buraco, will be able to close the deal.

 

The purpose of the game is to score the points initially established for the closure of the game, and do it before their opponents. To achieve victory then you must:

  • Make the most combinations
  • End the cards taken at the start of the game and then be able to collect the POT
  • Make at least one Buraco, a combination of 7 or more cards (both scales and cards of the same value)
  • After collecting the POT, keep no cards in hand, discarding one last card.

 

To “Close” it is necessary to discard a card that is neither a pinella nor a joker.

 

Buraco

The combination / scale consisting of at least seven cards is called Buraco.

The buraco can be:

– clean if it contains neither jokers nor pinelle; its value is 200 points

– dirty if it contains either a joker or a pinella. Its value is 100 points

– semi-cleaned if in order above or below the joker or pinella there are 7 cards. its value is 150 points

 

It is not possible to create a Buraco of jokers or pinelle.

It is possible, at any time during the game or to close a deal, to dirty a buraco clean.

It is possible to make a dirty buraco with Pinella a “clean buraco” if the pinella takes on the value of 2

Points

The cards 3,4,5,6,7 are worth 5 points, the cards 8,9,10,J,Q,K are worth 10 points, the Ace is worth 15 points, the 2 (PINELLA) is worth 20 points and the Joker is worth 30 points.

The clean buraco is worth 200 points.

The dirty buraco is worth 100 points.

The semi-cleaned buraco is worth 150 points.

There are 4 scores to reach to win the game: 1 hand – 1005 – 1505 – 2005.

Closing ensures 100 bonus points for the winning team or player.

If a team or player has not gone to the pot loses 100 points, with the same calculation described above, for all the cards that remain in the hands of the player or team at the time of the opponent’s closing, the player will have subtracted the exact score of the value of cards in hand.

Professional

It is played with two decks of French cards EXCLUDING the jokers for a total of 104 cards.

You can play both in pairs (two against two) and in head to head (one on one).

The cards are dealt clockwise, one card at a time, until completion of eleven cards for each. At the same time two wells of eleven cards are formed each.

The cockpit can be taken 2 times by the same player or couple.

To take the cockpit you must have already created one or more burachi.

It is possible to create a buraco that wins the entire game: the Buraco of 2s.

Upon reaching 1000+ points in a new hand, no combinations or scales can be lowered unless the score of all cards is +75.

There are 2 different game modes: DIRECT and INDIRECT.

The MAKART OPTION, if selected, will force players to take a card from the deck, if the player has only 1 card remaining in his hand and the discard pile has only 1 card.

Playing the game

On his turn, each player at the table can:

1) draw a card from the main deck

2) take all the cards from the discard pile

Following his choice, the player can choose to drop combinations on the ground, made with the cards in your possession or to tie one or more single cards to the combinations already on the ground.

The valid combinations that can be played are:

1) 3 or more cards of the same suit in sequence to form a scale

2) 3 or more cards of the same value (of any suit)

 

A “pinella” can be tied to each combination or in any position on the scale. That is the value card 2.

The pinelle limit allowed for each combination or ladder on the ground is 1; they can not then two pinelle at the same time be inserted in the same combination or scale.

When collecting a card from the discard pile (only one) it is not possible to discard it at end of the hand, even if you have a clone in your hand you will therefore have to discard another card than those in your possession.

 

The first objective of the game is to remain without cards and collect one of the wells. In Professional in order to get the cockpit you must first have created one or more Burachi on the ground.

A player or team can get the cockpit twice (only if the opponent has not already obtained the second cockpit):

In indirect mode the first time can get it by finishing all the cards in hand discarding them one or finishing “on the fly”; the second time only by finishing “on the fly” all the cards in hand without discarding.

The cockpit “on the fly” is played immediately and the player can continue to open new ones play or tie cards to existing combinations and scales.

In direct mode, it is the first time that the second can only be achieved by finishing all of them the cards “on the fly”. This mode will not allow the player (s) to take the first or second pit by discarding the last card.

Upon reaching 1000+ points in a new hand, no combinations or scales can be lowered unless the score of all cards is +75.

 

The purpose of the game is to score the points initially established for the closure of the game, and do it before their opponents. To achieve victory then you must:

  • Make at least one Buraco, or a combination of 7 or more cards (both scales and cards of the same value)
  • Make the most combinations
  • End the cards taken at the start of the game and then be able to collect the well (s)
  • Finish the cockpit cards and finish the game

In indirect mode the game ends by ending the cards in hand by discarding the last card.

In the direct mode the game ends ending the cards in hand “on the fly”. It is not allowed in fact the final difference at the closure.

 

Buraco

The combination / scale consisting of at least seven cards is called Buraco.

The buraco can be:

– clean if it does not contain pinelle (unless the pinella takes on the value of 2); its value is 200 points

– dirty if it contains a pinella not in its original position. Its value is 100 points

 

It is possible to create a buraco of 2, the game in this case ends immediately and will be considered a victory.

It is possible, at any time during the game or to close a deal, to dirty a buraco clean.

Unlike the classic Italian buraco, a dirty Buraco with pinella, it can never turn into clean buraco.

Points

The cards 3,4,5,6,7 are worth 5 points, the cards 2 (PINELLA), 8,9,10, J, Q, K are worth 10 points, the A is worth 15 points.

The clean buraco is worth 200 points.

The dirty buraco is worth 100 points.

The buraco of 2 gives immediate victory to the player or team.

There are 3 scores to reach to win the game: 1 hand – 1505 – 2000.

Closing ensures 100 bonus points for the winning team or player.

If a team or player has not gone to the pot loses 100 points, with the same calculation described above, for all the cards that remain in the hands of the player or team at the time of the opponent’s closing, the player will have subtracted the exact score of the value of cards in hand.